Finished Projects

This page contains an overview of finished projects.
An overview of current projects can be found here.



For agent algorithms in which information obtained from the environment in a large-scale distributed system is crucial, design is not limited to the theoretical or conceptual stage of development, but is a continuous process that spans into an experimental implementation, testing and comparison process. Procedures that provide information services need to be carefully matched, and perhaps customised. The performance of an algorithm must be examined in combination with the services it uses. Possible designs must be compared in the intended application setting, and improvements in effectiveness weighed against increased cost. The AgentScope project explores how to enable the experimental stages of multi-agents systems development.

Biomodd [TUDelft3]

What is Biomodd?

Biomodd is a collaborative art project conceived to challenge presumed notions of opposition between nature and technology in different cultures throughout the world. The project started in 2007 during a residency of Angelo Vermeulen at The Aesthetic Technologies Lab in Athens, Ohio. Since then multiple versions have been built both by the people that originally came up with the idea, and by other communities throughout the world. Up till now, Biomodd art works have been created and showcased in Athens (Ohio), Los Banos (Philippines), Manila (Philippines), Sint-Niklaas (Belgium), Maribor (Slovenia) and New Plymouth (New Zealand). In 2011 a new Biomodd project will follow in the Netherlands, and in 2012 in New York City. Biomodd is an open source art work and can be built and improved upon by anyone.

Biomodd at the TU-Delft

In October 2011, a new Biomodd version is going to be developed at the Delft Universisty of Technology. Biomodd is an open innovation process and fits the philosophy of the TU Delft perfectly well. More and more systems that are developed at the TU Delft have to be able to include participation in their design. Facilitated by the Internet, open design and open innovation are large movements in which people share designs and solutions. Social networks play an increasing role of significance in next generation infrastructures, participating in the negotiation of energy, water, mobility, health and more. Biomodd is precisely open artistic research in which science, engineering and human creativity merge.
Biomodd [TUDelft3] takes place in the context of the inaugural speech of professor Frances Brazier of the Faculty of Technology, Policy and Management. The title of her speech is ‘Shaping Participation: a New Design Paradigm’. Shaping participation refers both to how human beings, technological systems and ecosystems participate in each others processes.

For Biomodd [TUDelft3] previous collaborators from the Philippine Biomodd will come over. Diego Maranan (now based in Vancouver) and Al Librero (based in Los Baños) will participate and share their knowledge with designers, engineers and students at TU Delft. This offers a unique chance to address ‘culture’ as one of the components that deeply affects how systems are integrated.

For Biomodd [TUDelft3] previous collaborators from the Philippine Biomodd will come over. Diego Maranan (now based in Vancouver) and Al Librero (based in Los Baños) will participate and share their knowledge with designers, engineers and students at TU Delft. This offers a unique chance to address ‘culture’ as one of the components that deeply affects how systems are integrated.


  • Co-creation: October 3 – October 14
  • Presentation: October 14
  • Potential follow-up: after October 14

What can I do?

This is an open call to join in the Biomodd [TUDelft3] experiment, where technology, nature and gaming meet to benefit from each other. Fellow Angelo Vermeulen will guide people through a process to experience how inspiring collaborative design of a Biomodd project can be. The core idea is to build a recycled computer network geared by gaming and integrate an ecosystem that lives in a sort of symbiosis with the electronics. Together with colleagues from the Philippines and Canada we will engage in an open innovation process. We will use e-waste, brain power, plants and algae to produce a system in which social, biological and technical systems meet and interact.

For the TU Delft version we want to produce an artefact where social, biological systems and technical systems are as closely integrated as they can. In the past, the project’s interactions were mainly focused on energy recycling, essentially the use of excess heat of electronics to boost biological growth. We believe that a team of designers and engineers from the TUD can bring the whole a project a step forward by increasing the complexity, and looking at additional interactions of electronics and biological life. Many different fields of expertise at TU Delft can contribute: maritime and aerospace engineering, augmented reality, robotics, architecture, industrial design etc. People with no engineering background are welcome to join. Call it ‘evolution at work’: diversity delivers opportunities for innovation.

Researchers and students are invited to join and give their time.
Students can participate and earn 2 ECTS.

Location: hall of the faculty of Technology, Policy, Management (TPM), Jaffalaan 5, Delft.

The event will run from the 3rd to the 14th of October.
Kick-off at 9.00 am, final presentation of the BIOMODD
[TUDelft3] will be at 13.00 hrs.

If you want to join please send an e-mail to Sabrina Rodrigues (places are limited).

More information?

For more information on Biomodd, visit,, or call Jaco Appelman mob. +31 (0)6-27070275.

For more information on Angelo Vermeulen, visit Angelo Vermeulen.

If you want to be informed on the progress of the BIOMODD [TUDelft3] experiment,
you can also subscribe to our BIOMODD mailinglist.


BRIDGE – Bridging resources and agencies in large-scale emergency management

The ultimate goal of BRIDGE is to increase the safety of citizens by developing technical and organisational solutions that significantly improve crisis and emergency management in the EU Member States. A BRIDGE platform will provide technical support for multi-agency collaboration in large-scale emergency relief efforts. The key to this is to ensure interoperability, harmonization and cooperation among stakeholders on the technical and organisational level.


Close protection Serious Gaming

In today’s society, close protection of V.I.P.s unfortunately is indispensable. The attack of the royal family of the Netherlands at Koninginnedag 2009 approves the necessity of intensive, integral cooperation amongst emergency services. Within the project “Close protection serious gaming”, or CharliePapa, the project partners bring together their experiences and professional expertise with the use of virtual reality simulation and gaming. The projects aim is to develop and validate serious games for multidisciplinary training of the partners involved in close protection. A 3D model of the city of The Hague is the basis for the serious games. The CharliePapa project builds a unique bridge between private security guards, which serve at events for the protection of the so-called “outer circle” and the governmental service KLPD DKDB – Dienst Koninklijke en Diplomatieke Beveiliging, which is responsible for the close protection of the inner circle. These partners are supported by Delft University of Technology, Faculty of Technology, Policy and Management, with its rich experience in the development of serious games. Serious Games supplier E-Semble from Delft is sponsor of the Project and supports the development of the serious games.


CIPHER – Integrated Cyber-security framework for Privately Held information systems and European Roadmap

CIPHER is an EU ISEC funded project. The project aims to accomplish an in-depth analysis of the reality of security and trust in privately held information systems at European level before developing a methodological framework which will contain recommendations designed to prevent cyber-crime and to react in case a malicious cyber-attack has been attempted. Finally a global European regulatory and technological roadmap will be advised.

Since we are becoming increasingly interconnected; communications networks affect every aspect of our life while systems capture and make extensive use of personal information. Our digital identity is certainly vulnerable to crime. This crime can result in physical harm, in the damage of infrastructures, in the hurt of confidence in organizations and administrations and in huge economic cost (according to the United Nations Office on Drugs and Crime, losses due to cyber-crime in 2008 may have reached as much as 1 trillion US dollars).

As a result, cyber-crime is one of the most serious economic and national security challenges that societies need to tackle. However, the most damaging cyber-attacks experienced up to now have been transnational; this problem has positively become international and cannot be answered locally. On the contrary, harmonized and coordinated policies are required, consequently, cyber-crime has become now a global priority in the EU’s internal security strategy.

This project intends to address this challenge, heeding not only technological aspects, but also incorporating social and ethical concerns related to privately held information systems; policies and regulations at national level on the matter will also be subject of study.



This project investigates how context information can be used to manually and semi-automatically adapt shared workspaces. For that purpose, we develop a context model and representation for distributed knowledge-intense processes. Based on this context model, we define adaptation and tailoring methods which are implemented and tested in the shared workspace. On the content layer, we focus on supporting cooperation processes as well as on structuring the shared information in the workspace. On the adaptation and tailoring layer, we improve adaptation and tailoring methods such that the users together with the shared workspace can steadily improve themselves. The project is part of the CONTici cluster project funded by the Deutsche Forschungsgemeinschaft (DFG). The overall goal of the cluster project is to develop and research context adaptive systems for knowledge-intense processes.

CSI The Hague

Mediated Reality

You can only investigate a crime scene once, if you forget to secure possible evidence, it will be gone forever. The ability to investigate a crime scene is restricted by our senses, evidence we cannot see, smell or feel are difficult or impossible to collect. Current technological potential from other domains is not harvested to aid crime scene investigation. To examine the possibilities of new technology, a consortium has been established in The Hague, consisting of a unique combination of the Netherlands Forensic Institute, a Dutch university, an academic hospital, high-tech companies and state-of-the-art knowledge institutes. At the TU Delft we research the concept of mediated reality in crime scene investigation. The crime scene is digitized in real-time, augmented with scene specific information and links the results from multiple investigators together. Because a 3D model is being created on the fly, co-located experts can immediately start to collaborate and even influence the analysis on location. CSI The Hague will stimulate innovation into forensic investigation and help to solve crimes.

Dinalog SALOMO

Dinalog SALOMO

The Port of Rotterdam plays an important role for the Dutch economy. Large volumes of containerized goods are imported and exported. The vast transportation network that extends into Europe is complex and difficult to plan and control, especially because the call size of the ships is increasing. Ships with more than 14000 twenty-foot containers are expected to use the new container terminals that will open on the 2nd Maasvlakte in 2014. When there are disturbances such as a late arrival of one of these deep-sea carriers, tens of thousands of operations in the transportation chain are affected. The SALOMO research project aims at facilitating better decision making and planning through increased shared situational awareness in the transportation chain, as well as training the staff to flexibly deal with dynamic circumstances. In the project, 8 innovations using simulation and serious gaming are developed and tested to improve shared situational awareness in these complex multi-stakeholder settings. The 4-year project is funded by Dinalog and carried out with the Open University, industry partners and small gaming companies.

Picture on both local and shared situational assessment

IDVV spoor 3

IDVV spoor 3
With the roads becoming more congested in The Netherlands and neighbouring countries, the Dutch Government wants to stimulate the use of barge and rail transportation. Through the so-called IDVV-programme, research and development are funded that help barge transportation to become more effective in terms of logistics, administration, and traffic management. The Systems Engineering group participates in one of the IDVV projects to increase efficiency and reliability of barge transportation through extensive quantitative simulations and through gaming sessions with all organisations in the transportation network. The strategies of the different partners in the network are researched in detail, and scenario studies are carried out to look at alternative futures. The policies and the strategic choices of organizations that influence the attractiveness of transportation over water will be discussed and gamed with close to 100 senior managers and decision makers from the public and private sector in early 2013. The research project is carried out under responsibility of TNO, and in close co-operation with consultancy company Ab Ovo.



New Governance Models for Next Generation Infrastructure (NeGoM)

This research project takes as a starting point the necessity for decentralised decision making: that decisions need to be made at the most appropriate level within an organisation, close to the stakeholders involved, near those with the best information. This project’s main objective is to develop models for Societal Governance of Infrastructures, where local communities or possibly individual households have more influence on the regulatory framework of infrastructures. Given that circumstances vary widely with respect to the types of stakeholders, the social interests that are at stake and the level in society in which they occur, we expect to find a need for different governance processes for different issues. However, the distribution company also needs to have a transparent and consistent decision making process, so the analysis will include the question of how to combine these objectives. An important issue in this research is the role of the national government, not only because it is an important stakeholder – the distribution networks will play an important role in the national energy transition – but also because it sets the regulatory constraints within which distribution companies operate. The current regulatory framework has a strong focus on economic efficiency, whereas the social goals are shifting towards innovation needed for the energy transition. Finally, regulation can be used to facilitate forms of societal governance, or may be necessary to guarantee things like minimum service levels.

NL Net

Design and management of networked Autonomous Systems


The world is distributed over time and place, as are most of today’s systems. Systems are becoming more autonomous, configurations more complex, the environments in which they operate more open, distributed and dynamic. The sheer complexity of most systems in today’s current practice mandate new solutions. Self-management is the solution for complex distributed and networked autonomous systems. The 4 main research questions this project addresses are:

  1. Which communication structures are most effective within and between levels within distributed networked autonomous systems?
  2. Which control structures are most effective within and between levels within distributed networked autonomous systems?
  3. Which aggregation structures are most effective to monitor and manage distributed networked systems?
  4. Which commitments are needed within and between levels within distributed networked autonomous systems to be able to manage such systems? Which interaction?

This project’s goal is to further fundamental understanding of enabling technologies for the design and management of such complex autonomic systems based on applied research on applicable architectures, policies, and mechanisms, implemented as middleware support for development and execution of run-time systems.

Power Grids

Self-Managed Dynamic Institutions in Power Grids: Sharing the Cost of Reliability

This project studies control structures that can be used to shape dynamic self-managing institutions of agents. The primary aim is to explore the potential and implications of decentralised agent-based self-management in power grids. The underlying mechanisms by which effective system configurations can be discovered and adapted are explored. Emphasis is placed on the question of whether the discovery of effective reliable system configurations is feasible without requiring major changes to existing infrastructures and regulations.

ProRail Railway Gaming Suite

ProRail Railway Gaming Suite

Together with the Policy, Organization, Law and Gaming group of TPM, we research serious gaming as a means to support complex decision making for ProRail and its partners. As manager of the 2nd busiest rail network in the world, ProRail has to develop innovative solutions to increase the capacity of the network, while keeping transportation safe and manageable, also when there are disturbances such as snow, broken trains, technical failures, maintenance, and shutdowns of parts of the network. In a four-year program, technical simulations of the systems operations are combined with serious games to prepare and test innovative solutions. Because of the many aspects that have to be taken into account, multiple simulation models have to be coupled in so-called federations to provide the richness and fidelity for decision making. Systems Engineering researches and develops new solutions for parallel and distributed simulation to enable realistic gaming for testing new solutions to operate and manage the future rail network in The Netherlands.


reAct – re-activating Teaches and Learners

Why reAct?
Motivation has always been one of the key challenges in education. In the XXI century, with so many external sources that attract the attention of students, this challenge becomes increasingly important.
To a greater or lesser extent all students are affected by the dissonance between the official curriculum, which defines what should be taught in the classroom, and their own perceptions and expectations regarding the relevance of what they are taught. The consequences are greater for those for whom this lack of motivation, together with other factors, affects their performance in formal education and their integration into society, with the result that they do not complete compulsory education.

Numerous studies have shown that intrinsic motivation is associated with high educational attainment and enjoyment for students. It is intimately connected with the feeling of personal involvement and commitment to a task, with tasks that the individual finds relevant and meaningful, and with interaction with other people around these tasks. Thus, a person learns best in a social environment, doing something that is significant to him or her.

Ownership and creativity are also key issues. A project will be motivating if the activity is mostly directed in an autonomous way by the actor, it is  creative, and it involves collaboration.

The dynamics of the traditional school and the classroom often militate against these three elements. However, by harnessing the potential of new technologies it may possible to bring new dynamics to the educational process and integrate new elements that will help to change the attitude and motivation of these students toward learning. There are initiatives that appear to indicate this. The aim of reAct is to explore this possibility.

What are the objectives of reAct?

  1. A change of attitude. The aim is for the learners to change from being passive subjects, an attitude instilled by the educational system throughout their childhood and youth, to being active. To effect this change we aim to propose that they participate in creative activities, defined and directed by themselves, they are relevant and close to their lives.
  2. Open minds. It would help to broaden their perspectives and let them discover other experiences and points of view of people living in other environments. European mobility initiatives have shown the benefits of this kind of activity. This should not be limited to a distant abstract knowledge, it is necessary to promote close relations between people of different backgrounds through joint cooperation.
  3. Teach them to learn. This includes developing cognitive skills and critical thinking skills that enable them to cope independently and autonomously with social and labor demands.

What is reAct?
The project will integrate the three key elements we have mentioned: autonomy, creativity and collaboration in a methodology aimed at harnessing the potential of new technologies, in order to:

  • carry out creative activities
  • facilitate collaboration in collaborative projects, reducing geographical distances and promoting mutual cultural understanding, and reflection
  • develop meta-cognitive skills and critical thinking
  • This methodology is based on investigation and consolidated processes, taken from informal learning, in which students “discover” by doing what motivates them, and through this process take a number of cognitive skills that allow them to act autonomously, tackling and understanding the learning situations as new opportunities.


Slim verbinden

In crisissituaties blijkt het nog altijd een probleem om de juiste informatie tijdig bij de juiste personen te krijgen, om adequate besluiten te nemen over het inzetten van hulpverleners. Correcte informatie is ook nodig om schade aan slachtoffers, milieu en economie te beperken of te voorkomen.

Bronbestanden blijven gebruiken

Het is niet de bedoeling om alle informatie die tijdens een crisissituatie nodig kan zijn in één database te plaatsen, om van daaruit de informatie door te geven. Met agent based technology kunnen de eindgebruikers, afhankelijk van de crisissituatie, de op dat moment, benodigde informatie verzamelen uit de oorspronkelijke bronbestanden en doorgeven aan de hulpverlener/besluitvormer.

Smart Vortex

The goal of SMART VORTEX is to provide a technological infrastructure consisting of a comprehensive suite of interoperable tools, services, and methods for intelligent management and analysis of massive data streams to

  • achieve goal-driven collaboration and decision-making among all players in the entire product life-cycle,
  • foster innovation in collaborative cross-organisational settings and
  • create a knowledge-based extension of the value-chains.

Within the project, we focus on improving the collaboration and decision-making processes as well as its technological support. Thereby, SMART VORTEX supports our current research on effective collaborative design and engineering . Being funded by the European Commission within the 7th Framework Programme, SMART VORTEX brings together 14 different European partners. Major industry partners are Volvo Construction, AB Sandvik Coromant, Hägglunds Drives and Philips Consumer Lifestyle. Major academic partner are the FernUniversität in Hagen, Technical University Darmstadt, Luleå University of Technology, Uppsala University, and SAPIENZA – Università di Roma.


Sensor Technology Applied in Reconfigurable Systems

The objective of STARS is to develop within four years the necessary knowledge and technology that can be used as a baseline for the development of reconfigurable sensors and sensor networks applied in the context of the security domain. Nowadays there are several examples of the introduction of reconfigurable techniques. The latest antenna systems for wireless telecommunications and radar offer some degree of reconfigurability where the beam can be adjusted very quickly to the amount of information needed. In digital technology a trend can be recognized towards chips in which processor features can be changed after production and where during usage, functionality can be changed in fractions of seconds. Research in the Systems Engineering Section focuses (together with the Philosophy Section) on the ethical aspects of the STARS project, with a particular focus on privacy. The standard thinking about privacy and data-protection assumes simple and stable -and knowable as such- attributions of functions to artifacts and systems. This forms the basis of the principle of Informed Consent (by all legitimate stakeholders) with the use of this technology. Radical reconfigurability breaks with this assumption. If intelligent sensor environments that are highly crosslinked, could instantaneously be transformed into a different functionality (by whom? when? under what conditions? with which responsibilities?), then this has consequences for the degree of control individuals can be said to have and to exercise on information generated and recorded by the systems and applications.

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