A.C.J. Vermeulen (Angelo) PhD
Starships – or interstellar craft – are considered the next major leap in the exploration of the Cosmos by mankind. Currently starship development is in its infancy due to the lack of a practical and adequate propulsion technology. If we consider manned interstellar travel the challenge is even more complex, and also shifts towards creating a fully autonomous system that is resilient over a long period of time. In fact a starship can be considered as the ultimate model for closed, autonomous systems, and as such has functional applicability in creating a more sustainable Earth. Traditionally, space systems design is being guided by incorporating as many contingencies as possible, and then training and anticipating for that. However, because of the sheer scale and inherent unpredictability of an interstellar mission, this approach cannot be relied upon any longer. A fundamentally different design paradigm is needed. Any manned space architecture that is geared towards long-term exploration needs to address the needs of three core systems: the technical, social and ecological system. This study proposes the merging of those three systems into one participatory system as a key strategy to deal with uncertain futures. This merging is achieved through the application of three interrelated design principles: (1) radical integration, (2) evolvability, and (3) co-creation. The proposed design paradigm is informed by a series of art/science projects in which technical, social and ecological systems are explicitly merged. Through a Living Labs analysis the internal dynamics of these projects are disentangled and described. The three design principles naturally emerge out of this analysis. Consequently the repercussions of applying these design principles on space systems design are explored through a series of simulations. The HI-SEAS Mars simulation entailed a 4-month isolation experiment with a crew of 6 participants. Results drawn from this study are complemented by agent-based modeling. A virtual simulation of evolvable starship architectures explores the concept of embedding evolution into space systems. Finally overall conclusions are drawn on how the proposed design paradigm could lead to mission success during deep space exploration.
F.X. dos Santos Fonseca (Xavier)
I am a High-Performance Engineer, so I am interested in GPGPU, embedded programming, multi-threaded highly optimized applications, multi-processor architectures, and, more recently, Participatory Crowd Sensing and Social Engineering.
I. Banerjee (Indushree)
My research interests are catered around facilitating network resilience for the sustainable development of society. The interconnected nature of strongly coupled networked systems, such as the Internet, has created a co-dependence which is bound to have devastating consequences if parts of it are compromised. The main research challenges are providing scalability, reliability and security to the changing network dynamics. My doctoral studies are an attempt to investigate these current challenges of complex distributed infrastructures. Determine and develop models to enhance network resilience and fault tolerance for a scalable and secure future network infrastructure and services. I am interested to analyze and evaluate the complicated interplay between technology, market trends and user requirements for developing sustainable solutions.
I. Kniestedt, MSc (Isabelle)
I am a game designer and researcher with a background in visual arts. Bringing together skills from academia and development, I explore the ways in which the interactive nature of games can contribute to society. My particular interests are the unique potential of games as research instruments, as well as using the emotional impact of a well-designed game to stimulate thought and behaviour, and to enrich our daily lives.
As part of my PhD research I will be working on the Nestore project, in which I will develop serious games for long-term engagement to support wellbeing in older adults. During this time, I will be examining a variety of topics, such as the motivational effects of video games, how they provide positive emotions and foster social connections, what limits people from engaging with them, and how to design for older, non-gaming audiences.
Ir. V. Dourali (Vasiliki)
With my background in mechanical engineering, and more particularly in engineering and management of energy resources and in techno-economic systems, I am interested in the assessment of the environmental impact of operational power grids. A fairly large percentage of the global climate change is currently due to the anthropogenic activity for power production and provision to end users. However, all energy sources and all power grids do not contribute the same to climate change. My main research interest focuses on exploring methods through which the environmental impact of power grids can be assessed in real-time, continuously and holistically during their operation. Smart power grids could play a key role in smart energy and environmental management of operational power grids.
Ir.G. Slingerland, MSc (Geertje)
Since I finished both my bachelor and master program in Delft I am already quite familiar at the Delft University of Technology. With a background in Design for Interaction, I like to study how design can change people's behaviour and how we can design certain types of interactions that lead to systematic change. During my graduation, I have been focusing on designing for grassroots communities and my PhD research continues in this field.
At TPM, I am working on the BART! (Burger Alert Real-Time) project and research how we can create cohesion and social relationships between neighbours by making use of 'augmented narratives'. In the project, I will use location-based information as a way for neighbours to share their neighbourhood stories and study how this will lead to a sense of community.
'I am part of the networks and the networks are part of me...I link, therefore I am.'1.[i] In today's networked society, our ‘electronicaly and digitally enhanced bodies’ are often present at one location and ‘meet’ simultaneously with others at several other locations, temporalities and social settings. This project contributes to the foundations of the design of trust, from the perspective of experience, both in private and public spaces, physical and virtual. ‘Tele_Trust’ focuses on exploration of the sensory experience of visibility, presence, reciprocity, and trust in contemporary mediated society. The implications for design of embodiment in participatory systems is core to this project. The research questions address (1) design for perception and experience of trust, (2) design of the experience of physical closeness in mediated realities , (3) design of situational awareness in public and private spaces. Research through art practice includes the design of a series of experimental ‘social labs’ as ‘meeting places’. These ‘social labs’ are designed on the basis of artistic and scientific analysis, created as artistic work, and presented in smart public spaces in different geo-political contexts and socio- cultural domains. The public will be invited to participate and reflect as co-researchers on their experience of important concepts related to embodiment and trust (e.g. ’presence’, ‘identity’, and ‘community’). The methodology of reflective witnessing will provide a source of information for analysis, synthesis and understanding of embodiment and intersubjective engagement in participatory networked systems.
In ‘Tele_Trust’ new insights, innovative technologies, and the human body meet to initiate and inspire new types of intersubjective engagement.
[i] William J. Mitchell, ME++: The Cyborg Self and the Networked City, 2004.
With my background in agriculture and industrial engineering, I am interested in the food supply chain, especially in developing countries. My current research topic is designing intervention to empower horticultural chain actors to increase their awareness of their capability to deal with their situation. Relation between farmers and wholesalers (local traders) become my focus of intervention. For this intervention, a series of workshop based on participation approach is used as a medium to facilitate farmers and wholesalers to understand their current situation, understand each other situation, and to generate ideas to deal with shared situation. Farmers and wholesalers in some farming areas at Bandung District Indonesia are taken as case studies of the intervention.
M.A. van Haaften (Marinus), MSc
R. Dukalski, MSc (Rado)
I'm an industrial designer with background in sport innovation and web development. Combining my lessons from start up and design agency life I enjoy tackling relevant problems with novel technologies. My interests are augmented and virtual reality, drones, and applied psychology.
Within the Citius Altius Sanius project goal our goal is to develop, test and implement novel feedback solutions that effectively achieve lasting changes in behaviour associated with both performance and health goals of professional athletes.
S. Čaušević (Selma), MSc
My research is focused on the application of bio-inspired computing in the area of Smart Grids. I am interested in the design of self-healing systems and exploring the ways self-optimization and distributed Grid configuration could improve the energy distribution system’s resilience. I am currently working on the Adaptive clustering for Decentralised Resilient Energy Management (ADREM) project.
V. Nespeca (Vittorio) , MSc
I am interested in how Information Systems, their Design, and Evaluation can empower communities to deal with Crises and Natural Disasters. Two challenges in this field are finding how to fully engage communities, and bridge the gap between short-term Crisis Response and Relief, and the more long-term Risk Management and Adaptive Planning. I am currently looking into possible IT applications (such as augmented reality) which could help to address these challenges.